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Ultima V: Lazarus : ウィキペディア英語版
Ultima V: Lazarus

''Ultima V: Lazarus'' is a fan-made remake of ''Ultima V''. The game uses Gas Powered Games' ''Dungeon Siege'' engine, and that game is required to play the remake. It is an attempt to reconstruct the original title, including an elaborated plot, strategy elements and updated conversational mechanisms to resemble modern game dialog systems.
==History==
The developers of ''Ultima V: Lazarus'' are known as Team Lazarus. This group is composed of volunteer writers, musicians, artists, and programmers from America, Australia, Austria, Brazil, England, Finland, Germany, Japan, Norway, and Slovenia. Several members of Team Lazarus are professional game designers and many of the developers are also members of UDIC, the Ultima Dragons Internet Chapter.
The director of ''Ultima V: Lazarus'' is Ian Frazier, a game designer who moved on to Big Huge Games where he was Lead Designer〔(Ian Frazier's Bio ), Big Huge Games team page.〕 on Kingdoms of Amalur: Reckoning before shifting to a similar role at BioWare. As a tribute to his efforts, Ultima fans bought for him a crossbow made by David R. Watson, the real world inspiration for the recurring Ultima character Iolo.
''Lazarus'' was nearly six years in the making, and the final version of the game for PC, 1.20, was released on April 1, 2006. The Mac version was released on 13 April 2006. The French localised version of ''Ultima V: Lazarus'' was released on September 21, 2006. A German version was released on December 23, 2007.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Ultima V: Lazarus」の詳細全文を読む



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